Wayward Strand
By Dwayne Jenkins,
Common Sense Media Reviewer
Common Sense Media Reviewers
Game about personal connections strongly promotes empathy.
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Wayward Strand
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What’s It About?
In WAYWARD STRAND, Casey Beaumaris is a fearless teenager looking to kickstart her journalistic prospects in school by writing an article about a mysterious airborne hospital. Invited by her mother, the lead nurse, to help out around the hospital, Casey instead intends to interview the staff and patients in order to find out as much as she can about the mysterious airship before her three-day holiday is over and she has to return to school. As Casey begins her investigation, she realizes that perhaps the most fascinating mysteries aren't what she initially thought as the hospital's staff and patients go about their daily lives and Casey learns more about each resident. An unexpected death rattles some of the patients as they come to grips with their own lives and how they're spending their time with themselves and others. Life at the hospital happens quickly, and it's up to Casey to figure out where her time is best spent and whose journey she wants to follow.
Is It Any Good?
It's so easy to get lost in gaming's biggest, loudest, most action-packed releases over the course of a year instead of the quieter titles. Wayward Strand stands out simply by choosing to focus on the little meaningful moments you have with those around you. Taking place over the span of three days, this is an experience that's whatever the player makes it. There's no big, bombastic story – you're mostly just walking around, either talking to people to learn more about them and keeping them company or eavesdropping on conversations where you may discover something you wouldn't have been able to find out directly. While this may not sound particularly exciting, the game does everything right to keep the experience lively and emotionally fulfilling. With every new piece of information you gather about a person, Casey, the main character, jots it down in her notebook. Over time, this becomes both an endearing personal history of Casey's relationship with any particular character and an accessible, fun way for players to build out a personality profile of a person by keeping tabs on them throughout Casey's three-day hospital journey.
The game's main gimmick is the fact that the lives of the characters on the airship continue in real-time, meaning that these aren't just static characters standing in a room, waiting for Casey to honor them with a conversation simply because she's the protagonist. People are always moving around her to do what they need to do, and it's entirely possible to stumble into a revelation or event by accident, adding replayability as you might find yourself wanting to stick to a certain patient just to get more of their story. When Casey initially boards the airship, her main goal is to interview the nurses and patients of the airship hospital to learn more about the airship itself and write about it for her school's newspaper. But what she and the player gets is an experience that transcends the initial "mystery" altogether. What begins as a straightforward interview process becomes a series of small, personal stories about getting older, reckoning with the inevitability of death, and reflecting on the choices a person makes and those who mean the most to them. It's a game that tells the player to really make the most of the present to not have regrets about the past. When it's Casey's time to leave and go back to school after the long weekend at the hospital, it's almost devastating as you'll be deeply invested in these characters and will immediately want to play the game again just to get more time with them. Wayward Strand may not be the loudest voice in the room, but it's easily the most meaningful and heartfelt one.
Talk to Your Kids About ...
Families can talk about compassion and empathy, two core aspects of Wayward Strand. Can video games focusing on the relationships between younger and older generations be active learning tools in a child's emotional development? As an interactive medium that directly engages players, can the active participation of playing a game centered around building bonds work, or should video games focus solely on being "entertaining"?
As Wayward Strand introduces death and its effects as one of its primary subplots, at what age should children be told about dying and death? Can games like this be an accessible entry point to helping kids understand and rationalize the concept of death, or is death something that shouldn't be touched upon at all as a topic for younger audiences until it directly occurs in their lives? Why or why not?
Game Details
- Platforms: Nintendo Switch , Xbox One , Xbox Series X/S , PlayStation 5 , PlayStation 4 , Windows
- Pricing structure: Paid ($19.99)
- Available online?: Available online
- Publisher: Ghost Pattern
- Release date: September 15, 2022
- Genre: Adventure
- Topics: Adventures , Friendship , Great Boy Role Models , Great Girl Role Models
- Character Strengths: Communication , Compassion , Curiosity , Empathy , Humility , Integrity , Teamwork
- ESRB rating: T for Language
- Award: Common Sense Selection
- Last updated: December 1, 2022
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